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2019-06-18 11:52am
학회 논문지
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발간년도 : [2019]

 
논문정보
논문명(한글) [Vol.14, No.2] Effects of Robotics Education Program based on the Design Thinking Process on the Creativity for Engineering College Students in the field of IT
논문투고자 Sungae Kim, Jihun Koo
논문내용 The purpose of this study is to verify the effects of a design thinking process-based robotics education program on the creativity of engineering college students in information technology(IT) field. To that end, design thinking process-based robotics education was performed for 81 engineering college students in the IT field of ‘A’ University and their daily creativity and creative self-efficacy were analyzed through pre- and post-tests. The results of this study are as follows. First, the daily creativity of the engineering college students in IT field showed positive changes after receiving a design thinking process-based robot education program(p<0.01). Second, the creative self-efficacy of engineering students in the IT field improved after completing the design thinking process-based robotics education program (p<0.01). Third, the sub-factors of daily creativity and the sub-factors of creative self-efficacy of the students improved after they received design-thinking process-based robot education, and most of the sub-factors were correlated with and influenced one another(p<0.05). The result of this study is different from the result of existing studies that engineering college students have lower creativity than college students of other majors. This study has a great significance in that it achieved sufficiently positive improvement effects through the combination of the educational method that promotes creativity such as design thinking process and the robotics education program, which is a product of convergence, regardless of the student’s major field of study.
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   14-2-06.pdf (518.8K) [6] DATE : 2019-05-05 10:11:46