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발간년도 : [2022]

 
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논문명(한글) [Vol.17, No.6] Modeling Sweep-Based Pneumatic Piping Objects Using Unity
논문투고자 Hyeon-Ho Seo, Jae-Woong Kim, Seong-Hyun Park
논문내용 Since the 4th Industrial Revolution, digital twins have become an essential element in the advancement stage of smart factories. However, in order to express the manufacturing facility in a virtual space, design data of the manufacturing facility is required, but soft objects such as pneumatic pipes and wires are often omitted during the machine design stage. To solve this problem, additional design personnel are required, and the piping data generated through the existing machine design program occupies a large number of unnecessary resources in terms of optimization. To address this problem, this work presents a method for modeling pneumatic piping directly through sweep-based modeling inside Unity, which is widely used in the field of digital twin research. In this paper, we easily set the transit point of pneumatic piping using the transform object provided by Unity, and generate a spline curve through objectification of the transit point. In addition, the shape of the cross-section and the number of division points of the entire path can be freely set, so that the degree of optimization of the rendering process can be adjusted. One of the challenges of constructing a digital twin is expected to be effective in solving by this method, allowing simulation workers to freely add and modify missing objects in the pre-design stage.
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   17-6-19.pdf (998.0K) [6] DATE : 2022-12-31 17:36:16