논문윤리하기 논문투고규정
  • 오늘 가입자수 0
  • 오늘 방문자수 765
  • 어제 방문자수 1111
  • 총 방문자수 1394
2024-04-19 08:38am
논문지
HOME 자료실 > 논문지

발간년도 : [2020]

 
논문정보
논문명(한글) [Vol.15, No.6] Application of Goal-based Scenario for Liberal Arts Programming Education
논문투고자 Young-Taek Jin
논문내용 New technologies such as big data analysis and artificial intelligence are evolving based on convergence with information technology and are affecting all industries. To cultivate problem-solving skills in line with this trend, universities are providing programming education as a basic liberal art course. However, students who take programming courses as liberal arts are having a lot of difficulties in connecting the problem-solving process with actual programming. Even at the stage of putting together basic programming elements and applying them to problem-solving, they tend to feel that they can't do anything or give up. To solve this problem, this paper proposes a method of applying a goal-based scenario to programming education. The goal-based scenario is one of the case-based learning approaches such as problem-based learning and action learning. Based on the scenarios, students can clearly understand the context/situation in which particular knowledge is used and learn to apply the earned knowledge to solving specific problems. Therefore, programming learning based on these scenarios can be used as a tool that can be applied to solving and analyzing similar problems, away from syntax and result-oriented education. In this study, we analyze the existing Python liberal arts programming education and present the effects and considerations of the method of applying the goal-based scenario.
첨부논문
   15-6-10.pdf (529.2K) [11] DATE : 2021-01-01 18:08:33